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Last updated on July 5th, 2017
Eden is a proof of concept developed as an interactive fiction demo with a morality-based storyline, incorporated with the Emoter chatbot to use conversations as the player interaction to drive the branching narrative. Currently the game is built entirely in Python, and played through a command line interface. Emote / Emoter / Eden were all created during my undergraduate thesis at Parsons School of Design. I currently have no plans to continue the development of Eden, but am open to anything really about it.
The game begins with a someone named Charles waking you, and asking you what you were thinking about. The only player interaction is what you say to Charles. As your conversation develops, the story unfolds and character actions are done and described automatically. This is meant to be a story driven by the visual imagery of the writing, as well as the dialog.
You can choose to continue questioning why you're here and what you're doing, or you can just follow along with what Charles says to a game end. You can also refuse to go with Charles. There are four paths to four possible endings.
Eden keeps track of things you said in the game as items (saving progress in a SQLite database), and thus is able to be a branching narrative with different paths, because the Charles technically does have some basic memory of the conversation.
Some of the game's themes, characters, and writing is inspired by John Steinbeck's East of Eden.