is it all i am all it is
a one-sided conversation about me
does it bother you that the title isn't a palindrome? email with your feedback
Last updated on March 5th, 2017
Eden is an interactive fiction game with a morality-based storyline, incorporated with Emoter, the chatbot, to use conversations as the player interaction to drive the branching narrative. Currently the game is built entirely in Python, and played through a command line interface. An online website to play the game will be created as part of my final thesis demo. Eden will also be open-sourced further on.
The game begins with a someone named Charles waking you, and asking you what you were thinking about. The only player interaction is what you say to Charles. As your conversation develops, the story unfolds and character actions are done and described automatically. This is meant to be a story driven by the visual imagery of the writing, as well as the dialog.
You can choose to continue questioning why you're here and what you're doing, or you can just follow along with what Charles says to a game end. You can also refuse to go with Charles. There are four paths to four possible endings.
Eden keeps track of things you said in the game as items, and thus is able to be a branching narrative with different paths, because the Charles technically does have some basic memory of the conversation.
i studied design & technology at parsons school of design, and will be graduating in the spring of 2017. i live in brooklyn, new york. i'm 24. i like making things that are electric. i really like to code. you can see my resume here.
you can email me at email@example.com.
i mostly do full stack development, and am interested in working in areas like AI (machine learning, natural language processing), data visualization, virtual / augmented reality, game design, information security, penetration testing, social media, digital privacy, UI / UX, and wearable technology.
i also like journalism, photography, film, design, writing, and creating and playing music.
Photo work (and some design)
most of my personal projects are open-source, and on github with docs (or not).
i also made: